Dr. Cube
Inevitability II
Inevitability is an interesting claim, Darkwish.
It suggests independence. Finality. The idea that you arrive whether anyone wants you to or not. But every version of you I’ve observed tells a different story—one where your purpose only takes shape when someone else gives you a reason to move.
You don’t begin anything.
You respond.
The fire back then didn’t make you inevitable. It gave you direction. Jigsaw didn’t prove your justice. He gave you a target. Even now, every step you take is framed as reaction disguised as destiny. Pain becomes vengeance. Vengeance becomes identity. Identity becomes inevitability. A sequence you’ve repeated so often you stopped noticing that every chapter starts with someone else making the first move.
That isn’t inevitability, Darkwish.
That’s dependency.
You say the streets need cleansing, but the truth is much simpler: you need something broken to feel necessary. Your purpose only activates when the world gives you damage to answer. Without chaos, your justice loses shape. Without an enemy, your purpose loses weight. You don’t define the moment. You wait for it to define you.
And with the board set for Slam #400, that moment has become me.
You see, you call yourself Justiciero Nocturno—Scarred Justice. Yet every move you’ve made has circled back toward opposition. Toward resistance. Toward someone you can stand across from and declare inevitable. You went and discarded Jigsaw because he gave you a reason to exist. You stand here now because you believe I do the same.
That is the pattern you never escaped.
You need a villain to matter.
You need resistance to justify the mask.
You need someone willing to play the role your justice demands.
And that is where this match changes everything.
Because I don’t need you, Darkwish.
I don’t need your crusade, your scars, or your claim of inevitability to define what happens here. You arrive believing this is another chapter where justice meets opposition and proves its worth. Another instance where you get to play the hero you’ve already written yourself to be. But the structure of this match doesn’t exist to validate your story. It exists to expose it.
You punish what happens after the fall.
I decide whether the fall even matters.
You believe inevitability means always having a target. I understand inevitability as the quiet moment when a player realizes the game no longer revolves around them. When the opposition they depended on refuses to give them meaning.
You came here expecting resistance.
But instead, I offer you absence.
No crusade. No moral victory. No villain to cleanse from the board. Only a reality where your justice has nothing to answer and your inevitability has nothing to lean against.
That’s the game, Darkwish.
You think you need me to complete your story. When in reality, I’m the one deciding whether your story continues at all.
And when the match ends without giving you the satisfaction you chased, you’ll finally understand what inevitability looks like when it isn’t yours to claim.



