[Wrr.]
[Click.]
[Static covers the screen as a Play ► symbol appears in the bottom right-hand corner.]
[Static.]
[The event opens with a cold open, and static blooms across the darkness like a storm of ghosts. Through the haze, a lavish hall slowly emerges — its gilded walls muted by shadow, its marble floor swallowed by silence. Around a great oak table sit figures draped in red cloaks. Their faces remain unseen, hidden deep within their hoods, as though identity itself has been erased.]
[Only the candles tremble.]
[At the head of the table, a man lifts a gavel. The sound of its strike rings out — sharp, commanding, final — and the echoes coil through the vaulted chamber.]
Unknown Leader: “A heinous act has been committed against us,” [he declares, his voice measured but burning beneath restraint.] “We must do something about it immediately.”
Across the table, a cloaked figure shifts, his voice calm yet hesitant. “We should wait and see what happens,” [he says.] “We shouldn’t act so hastily.”
[Another speaks, uncertain, almost bewildered.]
Unknown Subordinate:“It is all for one and one for all. I don’t understand why we’re meeting.”
[Their words unravel into discord. Voices rise, cloaks rustle, and the hall fills with restless argument. The unseen faces tilt toward one another, tension thickening the air, every syllable striking like flint against stone.]
[The gavel falls again — harder, unyielding.]
Unknown Leader: “Order!” [The cloaked leader commands, and the noise collapses into silence.]
[For a long moment, nothing moves but the wavering flames.]
[Then his voice returns, low and resolute, echoing with promise and threat in equal measure.]
Unknown Leader: “In due time,” [he says,] “He will return from hiatus. And when He does, He will make the decision.”
[The gavel lowers to the table.]
[The hall grows still.]
[And the static sweeps back in, swallowing everything.]
[Cut.]









































